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 Hoja de Pj [Maglor Helyanwë]

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Maglor Helyanwë

Maglor Helyanwë


Cantidad de envíos : 49
Edad : 37
Localización : ...akatsuki...
Fecha de inscripción : 24/04/2008

Hoja de Pj [Maglor Helyanwë] Empty
MensajeTema: Hoja de Pj [Maglor Helyanwë]   Hoja de Pj [Maglor Helyanwë] I_icon_minitimeJue Abr 24, 2008 7:17 am

Charácter Name: Maglor HelyanwëClass & Lvl:Warlock lvl 6
Race: HumanEdad:22Size:M
Gender: MAlignament: CM
Height: 1.83 Weight: 76kg



Ability Scores

Total B.score Enchant bonus Misc.
Bon.
Misc.
Pena.
Modi
STR +11 11 +0
DEX +17 17 +3
CON +15 15 +2
INT 15 15 +2
WIS 11 11 +0
CHA +18 17 +1 +4

Initiative: +3

HP: 41

Armor Class(AC):

Total Armour bonus Shield bonus Dex mod. Size mod. Nat. armour Deflect. Mod. Misc mod
AC 16 10+ 3 + + 3 + + + +
Touch AC 13 Flat- footed AC 13


Skills (45) (9/4):

Apraise Int 3 +1 +2
Bluff Cha 6 +2 +4
Know: religion Int 4 +2 +4
Listen Wis 1 +1 +0
Move silently Dex 5 +2 +3
Bluff Cha 6 +2 +4
Concentration Con 14 +8 +2 +4
Craft:Alchemy Int 9 +5 +2 +2
Escape Artist Dex 4 +1 +3
Handle Animal cha 5 +1 +4
Profession Wis 2 +2 +0
Ride Dex 6 +1 +3 +2
Intimidate Cha 5 +1 +4
Sense motive Wis 2 +2 +0
Know: arcane Int 3 +1 +2
Spellcraft Int 3 +1 +2
Know: geo Int 4 +2 +2
Know: religion Int 3 +1 +2
Tumble Dex 7 +4 +3
Use Magic device Cha 8 +4 +4
Use rope Str 1 +1 +0

Feats (4) Special Abilities:
Combat casting Eldritch Blast 3d6
Corrupt Spell like ability (half evil damage) Damage reduction (1/ cold iron)
Ability Focus (eldritch blast +2) 4 Invocations (least or lesser)
Empower spell like ability 3/day Detect Magic
Deceive Item


Speed.- 30 feets

Money.- 115 GP

DR: 1/ cold iron

Languages .- common, gnoll , abyssal


Saving throwstotalBase saveAbility mod.Magic. modMisc. modTemp. modConditional Modifiers.
Fortitude+4 +2 +2
Reflex+5 +2 +3
Will+5 +5 +0


Combat Options
BASE ATTACK BONUS : +4
WeaponMorning starAttack bonus+4Damage1d8+0 Critical X2
Range increment 5' TypeBludgeon & piercing Notes/ ammunition 6lb

WeaponDaggerAttack Bonus+4Damage1d4+0 Critical 19-20x2
Range5'Type Piercing & slashingNotes/ amunition
Attack.-Eldritch BlastAttack Bonus+9 Damage 3d6Criticalnone
Range60' TypeNotes/ amunition Touch attack

Armour & Shield
Armour wornStudded leather Armour bonus +3Max. dex +5 Armor check penalty -1
Speed 30' weight 20lbArcane spell failure 15%Notes -
Shield carried-Shield bonus-Max. dex-Armour check penalty-
Speed-Weight-Arcane spell failure-Notes -

Invocations (least or lesser) (4)
Name Description
Mask of flesh Make a touch attack against a living creature of your size category.If you succed, your physical appearence (including garb) changes to match his as diguise self.
In addition, when you use this invocation you can choose to bestow a -1d6 penalty to the touched creature's Charisma score.This penalty can't reduce the creature's charisma below 1.
A succesful will save by the target negates both effects. A creature that succesfully saves can't be affected by your masked of flesh for 24 hours.
Both efects last 1 hour per warlosk level; if you dismiss the invocation, both effects end. Salvacion de Will DC (17)
Brimstone BlastThis eldritch essence invocation allows you tu change your eldritch blast into a brimstone blast. A brimstone blast deals fire damage. Any creature struck by a brimstone blast must succed on a reflex save or catch on fire, taking 2d6 points of fire damage per raound until it takes a full-round action to extinguish the flames or the duration expires. The fire damage persist for 1 round five class levels you have. For example, a 15th-level warlocks deals 2d6 damage points of fire damage for 3 rounds after the initial brimstone blast attack. A creature burning in this way never takes more than 2d6 points of fire damage in a round, even if it has been hit by more than one brimstine blast., DC Reflex 17
Walk Unseen You gain the ability to fade from view. You can use insibility (self only), except the duration is 24 hours.
Flee the SceneYou can use dimension door as a pell-like ability, although the range is limited to short (25 ft. + 5 ft /2 lvls). When you use this ability, you leave behind a major image of your self in your place that lasts for 1 round. The image reacts appropriately to attacks as if you were concentrating on it.


Possessions & Equipment (115 gp)
Morning star (1d8 dmg, 5', bludgeon & piercing) Flint & steel
Studded leather (+3ac, -1 check penalty, speed 30 ft., 20lb.)Hooded lantern
Backpack with waterskin 3 pints of oil
7 day's trail rations 1 dagger (2gp)
Bedroll Saddle Military (60gp) +2 ride
Sack warhorse light (150gp)
Master Work Artisan tools (55gp) +2 craft

Warhorse, light (Large Animal) Name.- Dranzer
Hit Dice 3d8+9 (22hp) Initiative+1Speed 60'
Armor Class 14 (-1 size, +1 dex, +4 nat), touch 10 , flaat footed 13
Base Attack/ Grapple +2/+9 Attack Hoof +4 melee (1d4+3)
Full attack2 hooves (1d4+3) , and bite -1 melee (1d3+1)Space reach 10 ft/ 5 ft
Special qualitieslow-light vision, scentSavesFort +6, Refl +4, Will +2
AbilitiesStrg 16, Dex 13, Con 17, Int 2, Wis 13, Cha 6Skillslisten +4, Spot +4
featsEndurance, Run

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